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Minami 48
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MINAMI48.ISO
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winamp502_full.exe
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Krash - Digital Flame.milk
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INI File
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2003-09-30
|
2KB
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80 lines
[preset00]
fRating=3
fGammaAdj=2
fDecay=0.9
fVideoEchoZoom=1
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1
fWaveScale=0.3697
fWaveSmoothing=0.75
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=53.523884
fWarpScale=0.408391
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.6999
wave_g=0.6
wave_b=0.8
wave_x=0
wave_y=0.5
ob_size=0
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0
ib_r=0
ib_g=0
ib_b=0
ib_a=0
nMotionVectorsX=12
nMotionVectorsY=9
mv_l=0.9
mv_r=1
mv_g=1
mv_b=1
mv_a=0
per_frame_1=q1 = (bass_att + mid_att + treb_att) /3;
per_frame_2=q2 = time + 1000;
per_frame_3=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.95+1.4);
per_frame_4=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.5)*0.85+1.2);
per_frame_5=bass_on = above(bass_thresh,1.9);
per_frame_6=treb_on = above(treb_thresh,1.9);
per_frame_7=swapcolour = bass_on - treb_on;
per_frame_8=red_aim = if(equal(swapcolour,1),1,if(equal(swapcolour,0),0.9,0.7));
per_frame_9=green_aim = if(equal(swapcolour,1),0.7,if(equal(swapcolour,0),0.3,0.6));
per_frame_10=blue_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0.2,0.8));
per_frame_11=red = red + (red_aim - red)*0.5;
per_frame_12=green = green + (green_aim - green)*0.5;
per_frame_13=blue = blue + (blue_aim - blue)*0.5;
per_frame_14=wave_r = red;
per_frame_15=wave_g = green;
per_frame_16=wave_b = blue;
per_pixel_1=dy = -0.1*(q1-1)*log(2-(abs(y*2 - 1.8)));
per_pixel_2=dy = below(dy,0.02)*dy - 0.02;
per_pixel_3=dy = dy + 0.01*(sin((x*q2*0.483) + (y*q2*1.238)) + sin((x*q2*1.612) + (y*q2*0.648)));